The apocalypse happened because a fringe group of New Age cultists wanted to bring magic back to the world - and unfortunately, they succeeded. Now magic works again - and the world is overrun with zombies, plagues, ghosts, several types of nasty aliens, brain-eating viruses, evil clowns, giant radioactive cockroaches with guns, and benevolent dictators pretending to be Aztec gods. Also velociraptors. Most of these, in some way, serve or come from godlike beings called Entities, none of which want good things for humanity.
While most LARPs maintain a clear distinction between the real world and the fictional setting, pervasive LARPs mingle fiction with modern reality in a fashion similar to alternate reality games. Bystanders who are unaware that a game is taking place may be treated as part of the fictional setting, and in-character materials may be incorporated into the real world. Many LARPs have game rules that determine how characters can affect each other and the setting. Because referees are often not available to mediate all character actions, players are relied upon to be honest in their application of the rules.
Some LARP rules call for the use of simulated weapons such as foam weapons or airsoft guns [52] to determine whether characters succeed in hitting one another in combat situations. There are also LARPs that do without rules, instead relying on players to use their common sense or feel for dramatic appropriateness to cooperatively decide what the outcome of their actions will be. LARPs can have any genre, although many use themes and settings derived from genre fiction.
LARPs set in the modern day may explore everyday concerns, or special interests such as espionage or military activity. Such LARPs sometimes resemble an Alternate Reality Game, an Assassin game, or a military simulation using live combat with airsoft, laser tag , or paintball markers.
LARPs can also be set in historical eras or have semi-historical settings with mythological or fantastical aspects incorporated.
Fantasy is one of the most common LARP genres internationally and is the genre that the largest events use. These settings typically have magic, fantasy races , and limited technology. Many fantasy LARPs focus on adventure or on competition between character factions.
In contrast, science fiction LARPs take place in futuristic settings with high technology and sometimes with extraterrestrial life. This describes a broad array of LARPs, including politically themed LARPs depicting dystopian or utopian societies and settings inspired by cyberpunk , space opera and post-apocalyptic fiction. Horror LARPs are inspired by horror fiction.
Popular subgenres include zombie apocalypse and Cthulhu Mythos , sometimes using the published Cthulhu Live rules.
World of Darkness LARPs are usually played in a chronicle , a series of short events held at regular intervals, and are also popular at conventions. An international chronicle is run by White Wolf's official fan club, the Camarilla. LARP events have a wide variety of styles that often overlap. Simple distinctions can be made regarding the genre used, the presence of simulated weapons or abstract rules, and whether players create their own characters or have them assigned by gamemasters.
There is also a distinction between scenarios that are only run once and those that are designed to be repeatable. Theatre-style , or freeform , LARP is characterised by a focus on interaction between characters that are written by the gamemasters, not using simulated weapons for combat, and an eclectic approach to genre and setting.
Events in this style typically only last a few hours and require relatively little preparation by players and are sometimes played at gaming conventions. Some murder mystery games where players are assigned characters and encouraged to roleplay freely also resemble theatre-style LARP. Some very large events known as fests short for festival have hundreds or thousands of participants who are usually split into competing character factions camped separately around a large venue.
There are relatively few fests in the world, all based in Europe and Canada; however, their size means that they have a significant influence on local LARP culture and design. While some LARPs are open to participants of all ages, others have a minimum age requirement. There are also youth LARPs, specifically intended for children and young people.
Some are run through institutions such as schools, churches, or the Scouts. Denmark has an especially high number of youth LARPs. Roleplaying may be seen as part of a movement in Western culture towards participatory arts, as opposed to traditional spectator arts.
LARP is not well known in most countries and is sometimes confused with other role-playing, reenactment, costuming, or dramatic activities. While fan and gamer culture in general has become increasingly mainstream in developed countries, LARP has often not achieved the same degree of cultural acceptability. This may be due to intolerance of the resemblance to childhood games of pretend, a perceived risk of over-identification with the characters, and the absence of mass marketing.
It is often shown in a positive light in mainstream media, with an emphasis on the dramatic and creative aspects. Communities have formed around the creation, play and discussion of LARP. These communities have developed a subculture that crosses over with role-playing, fan, reenactment, and drama subcultures. LARP has been a subject of academic research and theory. Much of this research originates from role-players, especially from the publications of the Nordic Knutepunkt role-playing conventions.
It has been speculated that LARP may one day evolve into a major industry in the form of location-based games using ubiquitous computing. From Infogalactic: the planetary knowledge core. Jump to: navigation , search. For the Laotian and Thai dish, see Larb. Main article: History of live action role-playing games.
Most importantly, we treat 'larp' as a word in its own right, not an acronym L. Embodiment means that the physical actions of the player are regarded as those of the character. Whereas in a RPG played by a group sitting around a table, players describe the actions of their characters e. Rules of Play: Game Design Fundamentals. The MIT Press. ISBN Live-Action Role-Playing Games can take place in indoor or outdoor settings, in private or public spaces.
In Markus Montola, Jaakko Stenros ed. Playground Worlds. Ropecon ry. The character's costume and accessories, or kit, aids this transformation Physical structures may be used as game locations, and sometimes even purposely constructed to enhance the game world Players frequently use physical artifacts as props and tools in their role-play, primarily to back up their character roles.
In essence, the GM creates the magical circle around the game. The GM can also be responsible of [ sic ] hunting down cheaters or other rule breakers. The GM is generally, unless the LARP is small in terms of number of participants, not responsible for keeping the narrative flow.
The GM can however oversee the progress of the game and help or influence where needed Establishing a hierarchy of GMs and NPCs to monitor the game and ensure everyone is entertained and activated within the shared game space is a typical way of controlling large fantasy LARPS.
This structure is usually established before the game commences. Though not all games will require them, it is occasionally necessary to have a support staff to help coordinate events and NPCs as a stage manager or running crew might.
The physical performance necessary to pull off a performance in a LARP makes it impractical for a single person to handle many NPC roles.
As a result, there is often a cast of characters who take on the roles of other NPCs. Unlike the players, the NPCs usually know the game's plot and have some idea of the narrative. NPCs, then, are a form of pseudo-player. They play the game, their characters have somewhat more limited goals, but they are ultimately constrained by the plot.
Players from all of these continents claim to have hosted the oldest LARP, however, it appears that LARPs developed independently and with marked cultural differences. We also support Hindi language, do you want change to it?
We also support Punjabi language, do you want change to it? We also support Bengali language, do you want change to it?
We also support Burmese language, do you want change to it? We also support Nepali language, do you want change to it?
We also support Tagalog language, do you want change to it? Sinusuportahan din namin ang Tagalog wika, ang gusto mong pagbabago dito?
Yes oo No hindi. We also support Malay language, do you want change to it? Kami juga menyokong bahasa Melayu, adakah anda mahu perubahan kepadanya? Yes yes No tidak.
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