Kroc is never shown physically, although a crosshair on the screen indicates where Kroc targets and is about to shoot fireballs. Like Karbines, because Kroc is in the background, it cannot be defeated. Krack Shot Kroc. If either the Kongs touch a Krumple or if Dixie jumps onto its head, it pushes the Kongs out of the way, possibly hitting them into an obstacle.
Krumples can only be defeated in three ways: having a barrel thrown at it, being jumped on by Kiddy Kong, or having an Animal Friend attack it. Rocket Barrel Ride. Kuchukas are a variant of Knockas that hide in a purple barrel while throwing bombs. Kuchukas can only be defeated by a TNT Barrel , and must usually be avoided. Kuchukas only appear in one level, Pot Hole Panic. Kuff 'n' Klout. Kuff 'n' Klouts are a pair of muscular Kremlings who are only found in Krematoa.
They either jump in a leapfrog-like pattern or try to ram into Dixie and Kiddy. Kuff 'n' Klouts can only be defeated from either Squitter's webs or if the Kongs throw a barrel at them. These penguin enemies only appear in the level Lemguin Lunge, where they are featured throughout.
Lemguins slide down slopes on their bellies. Their beak protects them from frontal roll attacks, which cause the Kongs to be injured. Lemguins can be defeated from a jump attack.
These sea urchin enemies are found in bodies of water. Lurchins repeatedly open and close their body. To defeat a Lurchin, Enguarde must stab its body while it is exposed. If the Kongs or Enguarde touch a Lurchin's spiky shell, they take damage. These are monkey enemies who poke their head out of the sides within hollow trees.
Minkeys attack by trying to throw acorns at the Kongs. Along the way, the Kongs can hide behind Barrel Shields , which protect them from the acorns. Minkeys cannot be defeated. Barrel Shield Bust-Up. This underwater enemy only appears in Barbos's Barrier. A missile shell can be defeated by either luring it at the wall or on a Lurchin.
Barbos's Barrier. Besides the Nibbla who is somewhat an Animal Friend, Nibblas appear as enemies in lake and riverside levels. If the Kongs land in the same body of water that the Nibbla is in, the fish quickly bites them.
Nibblas cannot be defeated. Bobbing Barrel Brawl. Nids are spider-like creatures with a plank of wood on their back.
They either jump up and down in place or in an arc formation. The Kongs can stand on a Nid's plan to reach higher areas. Unlike most enemies, Nids cannot hurt the Kongs, although they can sometimes bounce them into Buzzes in the air. Nids have two variations: purple and yellow; the yellow ones hop constantly, but the purple ones only start hopping when the Kongs are on their plank.
Skiddas are a purple variant of Kobbles that appear in snow levels. They move back and forth on icy surfaces, including rooftops, causing them to slip. Like Kobbles, Skiddas can be defeated from any attack. They walk back and forth through areas and try to hit into the Kongs. Sneeks are featured in the level Squeals on Wheels, where the Kongs defeat them in order to progress.
Ellie is afraid of Sneeks, and if she encounters one, Ellie quickly runs away. Like Bazzas, an unlimited number of Swoopys move from one hole to the next. Swoopys are only found in tree levels, where they swoop through holes to try and attack the Kongs. Dixie and Kiddy can defeat a Swoopy by jumping on it.
Sometimes a Swoopy crashes into the side of a tree, allowing the Kongs to use it as a platform. This giant barrel resides inside an old barn at the end of Lake Orangatanga. Belcha has a tendency to burp, hence its name. It attacks by spitting barrels out of its mouth.
Inside each barrel is a yellow Knik-Knak, which Dixie or Kiddy must throw into Belcha's mouth so that it burps itself backward. If done enough times, Belcha falls into a pit, although if the Kongs are not quick enough, they fall into a pit instead. Arich is a large, red spider and the boss of Kremwood Forest.
It hangs on a thread of web and has a pattern of bouncing up and down. Arich attacks by spitting venom at Dixie and Kiddy. Either Kong can attack Arich by throwing a barrel at its face. If this is done four times, Arich is defeated. Squirt is a large, rocky slug who lives on a waterfall at the end of Cotton-Top Cove. The Kongs are transformed into Ellie during the entire battle.
Squirt attacks by spitting water at Ellie to try to knock her off the stage. Ellie can attack Squirt by sucking water from the waterfall and spitting it into Squirt's eyes. If this is done enough times, Squirt is defeated. KAOS is fought in a factory at the end of Mekanos. He attacks by exhausting flames to scorch the Kongs. Eventually, KAOS stops and spins blades around him. KAOS punches out his robotic arms to try and stop them from reaching his head.
Meanwhile, his head tries to blast the Kongs with a quick laser. KAOS no longer uses his blade attack, and he reveals a new head during this battle, which uses bomb-launchers in its eye. Bleak appears in the snowy mountain, K3, and his battle consists of a snowball fight. His method of attacking is popping up in random areas and throwing snowballs at the Kongs.
Later during the battle, Bleak uses his hat to blast giant snowballs out at the Kongs. The Kongs can attack Bleak by throwing snowballs at his amulet. The Kongs are transformed into Enguarde for the entire battle. Barbos attacks by sending out Lurchins at Enguarde. He must counterattack by stabbing the Lurchin into Barbos's shell, exposing its squished body, which Enguarde must then stab to deliver an attack. Barbos is also capable of firing missile shells at Enguarde and shooting spikes in every direction.
Kroctopus Game Boy Advance version only. Kroctopus is a giant green sea monster who replaces Barbos as the boss of Razor Ridge in the Game Boy Advance version.
The Kongs cannot directly attack Kroctopus, so they must instead stand at a bomb to trick Kroctopus into extending one of its clawed tentacles at it.
The more times Kroctopus is hit, the redder and angrier it gets. Kroctopus is defeated once it claws at bombs enough times. The game's final boss, Baron K. Roolenstein uses his jetpack to fly around and uses blasts of electricity to attack the Kongs. Dixie and Kiddy must pull a lever on the ceiling to make a barrel appear. They must then throw the barrel at Baron K. Roolenstein's jetpack to attack him. Roolenstein is fought again at Krematoa, where he uses a fireball launching cannon and bolts of electricity to attack the Kongs.
Bananas are the most commonly found item in the game, and collecting of them gives the Kongs an extra life. Bananas can also help direct the Kongs to their destinations in a level. Banana Bunches are similar to normal bananas, however, they are worth ten bananas instead of one and are uncommon. Because of this, collecting the bunches can allow the Kongs to get extra lives much faster.
Extra - Life Balloons. Extra-Life Balloons are important items in the game. When collected, they give the Kongs extra lives. There are three color variations: red, green, and blue. The rare Blue Balloons give them three extra lives. These items are found in every level, except for boss levels not counting Knautilus , since a DK Coin is earned after clearing that level.
Bonus Coin. These items are earned by completing bonuses that are hidden throughout each level of the game, while others are earned by defeating certain bosses.
They are vital for accessing the levels in Krematoa. Each level in Krematoa gives the player a cog when it is completed. There are five cogs total, which are used to operate a machine inside Boomer's cabin. When each one is given to the bear, the Kong can fight Baron K. Roolenstein in his submarine, Knautilus. Their main use is paying for items owned by the Brothers Bears and gaining access to Swanky's Sideshow.
Banana Birds are very important creatures in the game that must be collected to free the Banana Queen. They are found in secret caves or with characters residing in the Northern Kremisphere. K-O-N-G Letters. Just like in the previous titles, collecting these four letters awards the player an extra life. All four can be collected in every level, and they appear in order. Like in the previous titles, these crates contain an Animal Friend.
The picture shown on the crate clues the player as to which Animal Friend is in it. They are very similar to Animal Barrels , although they do not actually turn the Kongs into the animal. Crates are very similar to barrels , but they break as soon as making contact with an enemy or the ground. However, they can be quite useful in defeating enemies.
At least one crate appears in this game, in the level Barrel Drop Bounce. Green bananas are important types of bananas only found in Bonus Levels. In some of these Bonus Levels, the Kongs have to collect fifteen green bananas in order to win a Bonus Coin. However, the bananas appear and disappear at random, making it tougher to grab the objects. Like green bananas, stars can only be found in Bonus Levels. In many bonuses, stars must be collected to earn the Bonus Coin.
They are usually scattered around the special stages' obstacles. Bowling ball. A gift received by Blue. When Blue is given this gift, he decides he has no use for it and gives it to the Kongs to use.
The bowling ball can be used as ammunition for Bazooka 's cannon, " Big Bessie ," to get to the secret cave of Mekanos. Box of chocolates. The box of chocolates, an item exclusive to the Game Boy Advance remake of the game, must be purchased from Bazaar for twenty bear coins. After the Kongs buy it, they should give it to Bachelor along with the rose in exchange for a Banana Bird.
Flupperius Petallus Pongus. The Flupperius Petallus Pongus is a rare flower wanted greatly by Bramble. After completing Razor Ridge , this item appears near his cabin. The Kongs can take it and give it to the bear in exchange for a Banana Bird. The flower must then be traded with Bramble for the rose. This mirror, which was once owned by Cranky Kong's great grandfather, must be bought from Bazaar for fifty bear coins.
Once the Kongs have it, they can to give it to Baffle to unscramble his message which hints towards accessing Kaos Kore's secret cave , or Barter in exchange for a No. They can also take back the mirror from either bear for the other's use. The No. Once they are fixed, a new secret cave is accessed. The patch is earned after the Kongs defeat Arich in Kremwood Forest. Once obtained, it must be given to Funky Kong as he can make a Hover Craft.
A present for Blue. Blue's brother, Blizzard , who is unable to take the gift to him, gives the present for the Kongs to deliver. It contains a bowling ball. The rose can then be traded with Bachelor in exchange for a Banana Bird. This shell, found at the bottom of Lake Orangatanga , must be bought by Bazaar for five bear coins. Once owned, the Kongs can give it to Barnacle in exchange for a Banana Bird.
Same as in the original. However, Barnacle is in Pacifica , rather than Lake Orangatanga. They must be given to Funky in order for him to make a Turbo Ski.
The most common barrels of the game, these can be used to defeat enemies and sometimes find hidden Bonus Areas. They can be picked up by Ellie and Quawks, who can then roll them on the ground to hit some enemies.
Ellie can also suck the barrels in towards her if the player presses Y. These common barrels returning from the first two games help revive a Kong who has been injured.
There are at least two in each level, although some later levels have even more. They are often found at the very beginning of levels and right after the Star Barrel.
Two or three of these special barrels appear in every level, except for Rocket Rush , sending the Kongs to Bonus Levels. They are usually well hidden or hard to reach, due to the fact that their reward is so big. The Kongs also break out of these barrels once they exit the bonus.
These barrels return from the first two Donkey Kong Country games, doing exactly as before. They appear at the middle of every level, and when hit, sparkle, signaling that a checkpoint has been activated. If both Kongs are lost, or they fall into a pit, the Kongs are returned to the Star Barrel. These uncommon, invisible barrels hide in every level in the first two worlds.
They can warp the Kongs to the end of some levels. All, but two require a team throw to reach, and most of them require Kiddy to throw Dixie. When you see our games, toys, accessories and more we offer a Performance Guarantee that they will work.
We love our games and toys, and want you to know that if there is a problem with a game not actually working, that we will replace that game to you free of charge [minus shipping of course] so that you can get back to playing your games as if you just took a bathroom break. Since we are US based, and actually stock and test our products you will always get a Performance Guarantee from us.
That's why here at Retro Gaming Stores you Can,. He has all types of beautifully rendered but devilishly despicable enemies on hand, like peg-legged crocodiles, wretched rats, and pitiless piranhas. Rool does his deeds in some of the most cleverly illustrated levels ever seen on a home system. Wait until you ride the skulls in the Pirate Amusement Park or blast through the thorny jungles in Bramble Scramble.
The game has more than levels with eight unique areas to explore. As usual, there are tons of hidden areas and bonus games, so you'll be playing this one well into next Christmas!
The rendered graphics are superb and extremely clean. They're especially impressive when you consider this is a bit game, not some fancy-shmancy CD system. As a matter of fact, this is what Killer Instinct should've looked like! The smoothly scrolling layered backgrounds also add nice graphical touches like the rain in the Gangplank Galley to this superb looker.
The music rocks out in places and tones down in more dramatic scenes. From the monkey's echoes of 'ooh-ooh' when it's trapped in the barrels to the crocodiles' snapping jaws, this game erupts with sonic treats.
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