Betrayer game crack




















However in the end I finished the game by freeing everyone. So what I don't really understand is the final part. I chose not to kill Allison The Lady in Red and I chose to tell her to go and say goodbye to her sister.

So she went there to do so and bury her. Everything seemed normal but then she said that she wished none of this would happen or whatever blah blah, and apologised to me. The player can reply with "For what? Aaawww sheet! So in the end Allison is the betrayer, and she betrays you is that all this is to it, or am I missing something?

If you haven't finished the game please don't read the spoilers and leave this thread. You'll honestly risk ruining a great game. Last edited by Gin. Zo ; 10 Jul, am. The author of this topic has marked a post as the answer to their question.

Click here to jump to that post. Originally posted by Obsessed Dahaka :. Showing 1 - 15 of 18 comments. My theory that she, or her grief, was the source of the curse, not Tabitha. She was that girl who was seen dancing with the ghosts one page scrap about that in the game , but she lost her memory for some reason after eruption of the curse, but wasn't corrupted - it's like to be in the eye of the storm. Zaiaku View Profile View Posts. I know this is a long shot but Who said it was really Allison who was the maiden in red?

I know she says its her name and all but think about it. At the end she says " I told you we were twins right. If you go back to the burnsite after the credits roll, you will find that it is still in darkness but the the madin in red is there now. I did about half and half since some of them truly didnt deserve what happened Like that guy who played the flute at the start or the innocent girl who accedentaly spooked the horse with rabbit blood on her hands.

You get the same ending. Allison unable to let her sister go. I would not call that a betrayal. Also, if you go back to fort hope after the credits, Allison is there and says she will keep trying to let her sister go. Or rather, you don't. Betrayer is the sort of game that delights in keeping you on the edge, never entirely sure what's happened to rid the land of human life or what you're supposed to do about it.

It's a game with no missions, no quest markers, no breadcrumb trails. There are inventory screens that document every clue and every note that you find - but these only illuminate where you've been, not where you're going. Taking inspiration from Dark Souls, when the player dies in the game all of their items are left on their corpse at the location of death. The player then respawns at the base fort and must journey back to where they died to retrieve their items from their corpse.

If the player dies again before retrieving their items, then the items on that first corpse will disappear and cannot be recovered.

Plot The protagonist begins the game washed up on a Virginian shore in Colonial America. A path leads the player to Fort Henry which is found abandoned.

He gradually discovers that the entire colony is uninhabited, with the former English colonists having seemingly been reduced to human-shaped ash figures. The area around the colony is also patrolled by hostile Spanish Conquistadores and Native American warriors whose bodies have been transformed into burning embers; both groups seem to have devolved into an almost animal-like state and will attack the protagonist relentlessly. He soon encounters the only other living human in the area, a woman wearing a red hooded cloak referred to as the Maiden in Red.

She has amnesia and cannot remember her name or where she came from, and tells the player that she does not see the Conquistadores or the human-shaped ash figures. He also discovers that by ringing a bell inside Ft. Henry, he is transported to a dark version of the world where hostile skeletons and evil spirits lurk. Inside this Otherworld, he encounters the spirits of the lost colonists; white Wraiths, who were alive at the time the colony was doomed, and black Shadows, colonists who had died usually by violence prior to the colony's doom.

Both the Wraiths and the Shadows have fractured memories of their lives, and the protagonist must search for clues and conduct investigations to learn the identity and past of each lost soul, in the process learning of the sins each of them have committed against each other, including suicide, murder, rape, and a false execution for witchcraft. In the process, the protagonist makes his way westward to further investigate the fate of the colony.

Over the course of the game, it is revealed that the former leader of the colony, Captain Benedict Harper, had journeyed west into forbidden territory in search of fabled treasure, and never returned. This created a rift between the colonists and their former Native American allies, who had previously forbidden any such expedition due to fears of awakening a great evil living in those lands, and which resulted in attacks by the natives against the colonists.



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