For example, one of Mario's missions, beating Sonic, is more challenging here. Cycling and 10m Platform Diving are exclusive Olympic events on this handheld.
There is an unlockable version of four of the Olympic events in the Wii game called "Dream Events". They differ from their original counterparts by applying more fictional video game attributes from the Mario and Sonic worlds.
As a result, these events also have recognizable locations, abilities, objects, and support characters from both gaming worlds. The Nintendo DS version has five exclusive Dream Events: canoeing, boxing, basketball, long jump and skeet shooting.
Yoshi , Tails and Knuckles ranking in a circuit. Cream acting as a referee. Both the console and the handheld versions feature a gallery where facts and trivia can be found. In order to answer the question, the player has to play a mini-game.
As a bit of fan service, unlocking all mini-games in a section will unlock a tune from both series. The information, mini-games, and songs differ between Wii and Nintendo DS. When Sega changed its status as a hardware developer to a third-party developer in , it opened up the opportunity for them and Nintendo to form a partnership. Yuji Naka and Shigeru Miyamoto, the creators of Sega's and Nintendo's mascots respectively, held private discussions about Mario and Sonic appearing in a game together.
Approximately a year later, Sega obtained the Beijing Olympic license. The corporation used the International Olympic Committee's mission of promoting the spirit of sport and wanting to get younger people interested in the Olympics as an idea to where to take their newly acquired license.
Sega decided to use their characters that "young people love and are very iconic" instead of just developing a simulation. The corporation then requested and received approval from Nintendo to include Mario in the game Sega was going to use to help introduce young people into the Olympics. As a result of this and to ensure quality, Nintendo partnered with the developer in-house. Another reason the Olympic Games was chosen as the backdrop for Mario and Sonic's first game together is due to the sportsmanship and competitiveness of the Games provided an ideal choice as a setting for the once-rival mascots.
The game was first announced by Sega and Nintendo on March 28, The creator of Mario, Shigeru Miyamoto, supervised the project and the game or one of its two versions may have been co-developed by TOSE, a developer known to not be credited for the games it produces.
Over 20 characters were originally planned including D. Luigi facing Shadow in a hurdle race. Between each character, each have their own rival as based on either mission mode or by the starting prologue.
Here are the following face-offs:. The game resided at the top of the United Kingdom all-formats chart for two weeks shortly after its release, and topped the charts numerous times afterward. The Wii game has sold half a million units during its first 7 weeks of sale in the UK.
By June , both versions reached 1. According to the NPD Group, the Wii game was one of the top-ten best-sellers for the month of December in the United States, selling , units. In just over three months of being released, Sega announced on March 5, that both versions have sold 5 million units worldwide combined.
Simon Jeffrey, president of Sega of America, in July of showed interest in another game collaboration between the two mascots and has announced that the game has sold approximately 10 million units worldwide combined. Mario and Sonic at the Olympic Games on the Wii is known for being an entertaining multiplayer experience, having colorful graphics and physically demanding gameplay, but criticized for shallow gameplay and having complex rules and instructions for numerous events.
Its Nintendo DS counterpart is regarded as virtually the same game in design. However, reception of its control scheme varied greatly. The title has undergone scrutiny for having Mario and Sonic appear in a 'minigame collection' based on the Olympic Games as their first game together which GamePro criticized as being "a marketing tool to promote the upcoming Olympic Games in Beijing". GameSpot praised the Wii game for its wide variety of events, but thought a number of them were too similar to each other.
The reviewer called the motion controls utilized in the events as commonly "uninteresting and occasionally frustrating". X-Play agreed, calling the controls "non-intuitive" and some of the minigames require players to "wave their Wiimotes frantically while press several buttons at the same time, which can be a tad bit frustrating".
An Electronic Gaming Monthly editor mentioned the controls are complicated for a game that should be a "pure pick-up-and-play party game".
GamePro said the events are "short and fairly shallow" and that they mostly require movement of the "Wii Remote and Nunchuks in specific ways--rapidly up and down for running events, for example". IGN called the game a success in their minds in regard to the slight degree of differences each competition had to offer and generally most of the events were entertaining. However, the events within their own classifications felt similar, for example, the track events, the reviewer thought "five or six that feel nearly identical" and lacked diversity.
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Amy Amy Rose. Blaze 6. Dr Eggman Olympic Games. Eggman Javalin Throw. Knuckles Knuckles the Echidna. Shadow Shadow the Hedgehog. Sonic Sonic pose Tails Tails pose Vector 6. Sonic with mario pose 2. Sonic and Mario. The following will take a look at every game that is included. Toad and Cream the Rabbit appear as hosts. The DS version has 24 different events most of which must be unlocked , including 8 'dream' events, many of which use the stylus. Nintendo Explore.
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